The MAGIC INDUCTION Masterclass
The MAGIC INDUCTION Masterclass
MAD DEAL
Buy any deck of playing cards and get this MASTERCLASS half-price. Simply add this MASTERCLASS to your basket, add a deck of cards and your 50% discount will be calculated at checkout.
The MAGIC INDUCTION MASTERCLASS
This is a complete course in ‘How to Become a Magician’
Intricate training in Close-up Magic and Sleight-of-Hand with Playing Cards for Beginners and those new to the Deceptive Arts. This huge project includes 20 videos, over 5 Hours of intricate training in Deceptive Methods, Sleight-of-Hand Techniques and how to master the Art of Magic. Madison leaves no stones unturned as he shares in incredible detail absolutely everything that you need to know to become a master of the deceptive arts.
THIS IS NOT JUST FOR BEGINNERS…
‘I’ve been creating, performing, teaching and consulting in the Magic world for over 20 years and I have never taught the foundations of magic before this project. But now in this project, I am able to share the most valuable lessons that I have developed in over 20 years, in what has become the most important project of my career. Ever observing Magicians, I am always surprised by how many professional and expert Magicians have picked up and developed bad habits with their sleight-of-hand and performances. In offering this project, not only to beginners, but to versed professionals alike, I hope to eradicate those bad habits and help develop bulletproof techniques…. For those new to the art, this project will help you prevent picking up bad habits right from the start and will set you up with everything that you need to become a master of the deceptive arts.'
01 - INTRODUCTION. 02 - A DECK OF CARDS. 03 - THE MADISON GRIP. 04 - DEXTERITY. 05 - FANS. 06 - SPRINGS. 07 - HAND & FINGER EXERCISE. 08 - THE FALSE SHUFFLE THEORY. 09 - OVERHAND FALSE SHUFFLE. 10 - FALSE ITH CUTS. 11 - FALSE TABLE CUTS. 12 - FALSE SINGLE HAND CUTS. 13 - THE DOUBLE LIFT. 14 - CARD CONTROLS. 15 - SUZAN SHIFT. 16 - CARD FORCES. 17 - TENKAI PALM. 18 - GAMBLERS COP. 19 - INDUCTION AFTERTHOUGHTS. 20 - EXIT.
This Project is also available as part of the MASTERCLASS COLLECTION
or FREE for members of The MALLIANCE at MADISON.ist